Sunday, February 1, 2015

How immense this game really is

In the early part of today's Twitch.tv stream, Gordy goes into how much load there is on the database with a game like this.  On the surface, a cosmetic appraisal of games like Lord of Ultima and Crown of the Gods as well as Evonly, Grepolis, etc. seem pretty simple: city view, region, and world.

Under the hood is a very different story, and Gordy in today's stream went into this, which prompted me to crunch some numbers of my own.

Building buildings, according to Gordy, takes up more load than anything else in the game.  Bearing that in mind as well as each of the 36 continents in a World could hold up to 2000 cities each, we have a maximum of 72000 cities in a single world.  Given a build queue could be as many as sixteen things being built, we could see a situation in which there could be 1,152,000 buildings going up or in queue at any one time.  Crazy!!

This game in time will see multiple worlds going at once.  If we've twenty worlds going at once, we could have as many as 23,040,000 build requests going in all of Crown of the Gods at once and for a sustained time as people continue to build up cities.

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